Date of Award

2015-01-01

Degree Name

Master of Arts

Department

Communication

Advisor(s)

Eduardo Barrera

Abstract

Virtual worlds are becoming more and more recognized for its social capabilities. It's making a splash on the global scale as the use for virtual worlds is surpassing the expected means of the creators. The purpose of this study is to investigate how users in the virtual world of Second Life identify themselves with fellow users through their Avatars through the theory of narrative identity. In the virtual world of Second Life, there are many different avenues that users can express themselves, through the narrative plot analysis these avenues will show the relation to the users and self.

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Keywords: Virtual reality, Avatars, Second Life, Narrative identity

Language

en

Provenance

Received from ProQuest

File Size

112 pages

File Format

application/pdf

Rights Holder

Kyron Joseph

Included in

Communication Commons

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