Publication Date
September 2007
Document Type
Article
Abstract
This paper presents a model for simulating cultural differences in the conversational behavior of virtual agents. The model provides parameters for differences in proxemics, gaze and overlap in turn taking. We present a review of literature on these factors and show results of a study where native speakers of North American English, Mexican Spanish and Arabic were asked to rate the realism of the simulations generated based on different cultural parameters with respect to their culture.